Indoor Ultimate Frisbee Rules

Recreation Services




Indoor Ultimate Frisbee Rules

Indoor Ultimate Frisbee Rules

1.     The fielding team shall consist of 5 players.
 
2.     Only 3 male players are allowed in the game at any one time.
 
3.     A team must field a “minimum” of 4 players (2 males and 2 females) within ten minutes of the scheduled starting time. Penalty: default.
 
4.     Substitutions can be made “on point”.
 
5.     Games begin with a throw-off. Before the game begins, there is a coin toss to determine the throw-off and who receives.
 
6. The field of play consistes of the thick red line around the perimeter of the gym.
 
7.     Possession Throws:
o    The Frisbee is thrown, not handed to a teammate.
o    Possession is maintained if the teammate catches the frisbee.
o    Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
o    Frisbee must be thrown within seven seconds from the time the defender engages (arms length away).
o    A maximum of three steps are allowed during reception.
o    The defense must give the thrower at least 3 feet (or at least an arms length) to throw the frisbee.
 
8.     Turnovers:
o   An interception of a pass
o   An incomplete pass
o   A knocked down pass
o   “running” with the frisbee (three steps are allowed when receiving)
o   Taking longer than seven seconds to throw the frisbee
o   Offensive pass interference
o   Delaying or stalling to pick up the frisbee
o   Throwing the frisbee out of bounds when frisbee touches anything (ie. Wall, basketball net, ceiling or catching the frisbee out of bounds)
o   Catching the frisbee out of bounds (one foot must remain inbounds in order for play to continue)
 
9.     Scoring:
o    Touchdowns are one point.
o    Touchdowns are scored by throwing, not handling, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponents pass in their end-zone.
o    The team which scored the touchdown, throws off.
 
10.     Trap:
o    The opposing team takes the frisbee to the brick (free throw line) if the offensive team gets caught in their end-zone for the ten second count, or they delay picking up the frisbee in their end-zone or the offensive team throws the frisbee out of bounds from within their end-zone.
 
11.   Length of Games:
o    League: Two 20 minute halves.
 
12.   Non-contact:
o    No physical contact is allowed between players.
o    Picks and screens are also prohibited.
o    A foul occurs when contact is made.
 
13.   Self-Refereeing:
o    Players are responsible for their own foul and line calls.
o    Players resolve their own disputes.
 
14.   Spirit of the Game:
o    Ultimate stresses sportsmanship and fair play.

Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Default score is 5-0