Interactive Arts & Science
Interactive Arts and Science, a new major program - explore technoculture, interactive narrative, games and computing   

 

Upcoming Event: Wednesday, October 21st - Lecture by Prof Bernard Perron
In the Horrifying Magic Cycle of Resident Evil 5: A Case Study

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BA honours, BA pass, Combined Major and Minor Programs.

NEW - Concentration in Computer Game Development

The Interactive Arts and Science program, offered through the Centre for Digital Humanities, provides students an opportunity to study and work in the exciting and rapidly expanding interdisciplinary field of new media, digital interactivity and games. In this program students will explore the interplay of digital media, games and our understanding of human identity and values with careful attention to ways in which technoculture, narrative, gameplay, computing and media production intersect. In addition to core IASC courses that blend theory and practice and facilitate the development of new media portfolios, students can satisfy their individual interests in selection of courses from departments as diverse as Classics, Communications, Popular Culture and Film, Computer Science, Dramatic Arts, Education, English, Geography, History, Music, Studies in Arts and Culture and Visual Arts. The program's new concentration in Computer Game Development enables students to focus developing a depth of understanding in the computer programming necessary for game development.

The IASC program, as a whole, aims to engage students in learning through independent inquiry, problem solving and portfolio building. The program encourages the exploration of digital and interactive tools for analyzing, representing and visualizing ideas in many traditional academic areas. Conceptual strategies such as interactive fiction, games and simulations are tested in hands-on projects and multimedia creation. Students will enjoy the freedom to probe, analyze, manipulate and transform ideas into action. Because of the interdisciplinary nature of interactivity, team-based work creates opportunities to tackle complex projects in new and exciting media.

 


 

IASC Advisory Council

John Bonnett
History, Digital Humanities

Dale Bradley
Communications, Popular Culture and Film

Jean Bridge
Visual Arts

Martin Danahay
English Language & Literature

Barry Grant
Communications, Popular culture and Film

David Hughes
Computer Science

David Hutchison
Teacher Education

Barry Joe
Digital Humanities

Kevin Kee
Digital Humanities, History

John Mitterer
Psychology

Jon Radue
Computer Science

Bill Ralph
Math

Virginia Reh
Dramatic Arts